This site is almost complete. I'll be activating the tutorial and free content links shortly. There aren't enough hours in the day!
Learn C4D, BodyPaint and Projection Man fast
C4D is a pro software. It's very easy to use and learn but does require some learning.
My name is Mark Bremmer and I work with Maxon's Cinema 4D professionally for broadcast, print and matte painting clients. I've been hired by Virtual Training Corporation (VTC) to prepare some real-world tutorials for users that are interested in no-nonsense instruction aimed at the professional.
As all pros know, working with multiple 3D packages is the reality of the business. When I had to pick up C4D and BodyPaint on a rush project, I was surprised how difficult it was to find a full series that covered the core features of the program in a meaningful way. I never did. This series addresses that.
Created for the pro or serious CG enthusiast that wants to get up to speed quickly with C4D, BodyPaint and Projection Man, LearnC4D will help you get comfortable with program ASAP.
Most pro 3D artists hit a critical mass, where they thoroughly understand CG but are looking for the fastest way to learn new 3D tools in context. This series is for you.
I'll announce the free tutorials on Twitter.
What about C4D r12?
R12 of Cinema 4D has a ton of cool, new capabilities. Everything you could do in r11.5 you can do in 12 plus more. I'll be posting up some specific tutorials about the new features as part of the advanced tutorial section – which will also be updated shortly.
Free C4D tutorials below.
The first several sections have free movies. Listen and see if my teaching style works for you. VTC offers these as either online or DVD products. Get the series by clicking here!
While C4D is very easy to learn, it's also a pro level software – that means you have control over everything with a wide toolset.
C4D r12 is out. Is this series still valid?
Good question. Yes it is. Maxon has added some cool new features which I'll be covering in some Free C4D tutorials. However, the core functionality of C4D, BodyPaint and Projection man are unchanged.
Everything that you do in r11.5 directly translates to r12. I'll be posting some free tutorials showing off some of r12 features shortly.
Where do I get the full series?
Following the free lessons, you can see the full course outline. 11 hours; 137 movies. Get the full series here.
Maxon Cinema 4D R11.5
IntroductionWhy Choose VTC's C4D R11.5 Course?
C4D Work EnvironmentTool Classifications
Drag and Drop Functionality
Shading / Material Application
Navigating the InterfaceManagers and Menus
Important Keyboard Shortcuts
Hard Edge Modeling ProjectsPrimitive Modeling and Attributes Manager
Wash Basin - Primitives
Wash Basin - Booleans
Wash Basin - Grouping and Duplicating Objects
Wash Basin - Primitive Conversion and n-gons
Wash Basin - Structure and Function Categories
Wash Basin - Melt Knife Connect Bevel Extrude pt. 1
Wash Basin - Melt Knife Connect Bevel Extrude pt. 2
Wash Basin - Phong Shading and Auto Switch
NURBS Modeling ProjectsNURBS Introduction
NURBS Essentials and HN Weighting
Plane Canopy - HN Box Modeling
Plane Canopy - Axis Orientation and Reposition
Plane Canopy - Knife
Plane Canopy - Hide Axis Spline Lines
Plane Canopy - Splines from Vertexes
Plane Canopy - Duplication on Splines
Plane Canopy - Preserve Groups Extrude
Plane Canopy - Subdivision and Dissolving
Plane Canopy - Split vs. Disconnect
Plane Canopy - Polygon Set Selections
Plane Canopy - Path Selections
Stitch and Sew pt. 1
Stitch and Sew pt. 2
Submarine - Path Projection
Car Hood - Loft Nurbs
Specialty Spline Paths
Snapping and Transfer pt. 1
Snapping and Transfer pt. 2
Deformers pt. 1
Deformers pt. 2
Organic ModelingOrganic Modeling Introduction
Tree Stump - Magnet
Tree Stump - Brush Tool
Understanding Tags and LayersTags and Layers Introduction
Using Layers to Manage Scene Elements
Tags - Compositing pt. 1
Tags - Compositing pt. 2
Other Useful Tags
Light Effects pt. 1
Light Effects pt. 2
Light Effects pt. 3
Scene ObjectsScene Objects Introduction
Foreground and Background
Camera Elements pt. 1
Camera Elements pt. 2
Texturing with MaterialsMaterials Introduction
Understanding the Basic Editor
Developing Color and Layers pt. 1
Developing Color and Layers pt. 2
Developing Color and Layers pt. 3
Working with Diffusion
Bump vs. Normals vs. Displacement
Luminance and Glow
Transparency and Alpha
Specularity and Specular Color
Channel Shaders vs. Volumetric
Body Paint and UV MappingBodyPaint and UV Introduction
UV in C4D
Applying a Decal
Body Paint Overview
Paint Wizard Set-up
Adjusting the UV Mesh pt. 1
Adjusting the UV Mesh pt. 2
Materials Options and Canvas Size
Brush Settings and Effectors
Working with Brush Presets
Painting with Color and Bitmaps
Complex Texture Building pt. 1
Complex Texture Building pt. 2
Complex Texture Building pt. 3
Complex Texture Building pt. 4
UV Organic Unwrap pt. 1
UV Organic Unwrap pt. 2
UV Organic Unwrap pt. 3
Projection ManProjection Man Introduction
Projection Man pt. 1
Projection Man pt. 2
Projection Man pt. 3
Standard Interface Keyframing
Timeline Interface pt. 1
Timeline Interface pt. 2
Non Linear Animation Motion Layer pt. 1
Non Linear Animation Motion Layer pt. 2
Render SettingsRendering Introduction
Rendering pt. 1
Rendering pt. 2
Conclusion & CreditsReview and C4D Extras
About the Author